A dark day

It is impossible to ignore what is happening in Europe today. It is a dark day. A day I thought we left far behind us in Europe. The pain and suffering that is and will continue to be inflicted on innocent people is abhorrent.

I promise that this blog will continue going forward, to cover hobby, models and gaming. Maybe I can give some rest bite from this darkness to some. Maybe I can offer a pocket of entertainment to give pause to this bleak reality as it stands today.

But I can’t let what is happening go unnoticed.

Tomorrow I will continue with my exploration in my fictional worlds. But today is only darkness.

Turnip28 and SLUDGE

Recently I discovered the fantastic worlds of Turnip28 and SLUDGE . 

Two war games in a wonderful and slightly disturbing setting. One more disturbing than the other I might add …. I am looking at you Turnip28. 

Now I will do a poor job at describing these games and there styles. So I will instead link to them here. But if you like Grimdark fantasy worlds and Blanchitsu and wired root-stuff then you are just a google search away from two captivating worlds.

Turnip28

By Max FitzGerald

https://www.patreon.com/posts/58293432

SLUDGE

By Sean Sutter

https://relicblade.com/sludge

Given all model kits I have laying around, I have to make an army for one or both systems. 

Hillbilly Commander

We very quickly found ourselves at home with commander. There is plenty of guides out there. Some from wizards. Some from others. Me and my spouse took the basic layout and made some own twists to balance it the way we wanted it. We call it hillbilly commander. 

This is how we play Magic commander. HillBilly style.

Deck, 100 cards. Any cards from any sets is ok. If a card is found to be to powerful we will rotate it out eventually.

20 life

Draw 7 cards, with one full re-draw, after that you draw 1 less card each re-draw.

1 Legendary creature as the commander

40 basic lands

10 Ramp spells (or similar)

10 Draw spells (or similar)

5 Board wipes (or similar)

5 target removal (or similar)

29 Whatever you want

Restrictions:

No plains walkers.

No legendary cards other that the commander.

No special lands.

Only one copy of any card, except basic lands.

Despite not having more than 1 copy of any given card we feel that it is relatively easy to have a coherent deck. Both of us have a theme and game plan and the decks do preform the way they are intended.

What makes this so great is that even if we have played 4 games already, we still haven’t gone through all cards. These decks and builds will last us a long time without feeling boring.

If you are sitting on a bunch of old magic cards and have someone to play with, then why not try it out?

Commander is general played with 3-4 players and then 40 life’s instead of 20. Plus some other rules. So I can recommend you to go and check the more “excepted” rules for commander as well.

Have fun! 

Magic The Gathering. Dual Commander.

When me and my spouse meet we spend many weekends playing Magic The Gathering. When our two kids came to join us and after we bought our house, there haven’t been much of any time to play Magic.

For one we didn’t have the energy to keep up and second we have so many cards that it becomes incredibly hard to keep track of it all.

This morning I found out about Magic commanders and dual commanders.

Instantly we became intrigued. So we have spent the majority of the afternoon, sorting out cards and organizing so that we can build our decks.

What did draw us in, was the open format. The fact we don’t have to keep track of what is current and that we can use most of the cards in our collection.

We will build 100 card decks.

Only 1 legendary creature as our commander.

No other legendary cards.

Only 1 of each card, except lands.

This is going to be really fun!

I was planning on finishing my Ork artillery this weekend 😅 , I guess they have to wait a little 😉.

NEXPO

I simply wanted to share one of my favorite YouTube channels to listen to while I paint. I love this kind of content, if you like it don’t forget to subscribe and support the channel.   

It covers a variety of weird topics and always have a unsettling undertone. It’s a mix of investigating journalism and the absurd.

Price Increase.

First off I want to share this video. I think he explains it well. Now just to be clear. I have not fact checked any of his statements. And I want to point out that the prince increases might not just be for current situations but also off setting future increases for production costs.

Here you can find the article from GW them selfs.

https://www.warhammer-community.com/2022/02/09/important-pricing-news/

I will also link to a previous post I made that I think is very relevant to these news.

http://notacollector.com/blog/2022/1/19/of1maoqd1fusvbwvezxdl0eed2ri72

Finally I will end by this. If GW needs to increase the prices to keep the lights on or to keep their shareholders happy is irrelevant to be honest. In the end of the day it is about the quality of the product vs the price for us the customers. If you feel that the quality is so good that it justifies the prince, then I recommend you to ignore the negativity and keep on buying.

For me, I have felt that the quality of the product vs the prince have been balancing on a edge for the last years. Adding in some questionable business practices and now an increase in price it all tips over for me. It is not worth it for me to be blunt.

I can’t say anything about future releases. If the value of their products increases then that might justify the new prices.

As an example, if they increases the flexibility of their kits. Balancing their games better and maybe put all the rules in the box for each kit, box, Just as an example. Then it might be justified.

To be really honest, all releases, kits, rules, balance, design, story’s and concepts need to be shiny gems without equal for me to pay the prices GW is asking for now and after the next prince increase.

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