Trench Crusade. First Battle.

I had a great couple of games of Trench Crusade last weekend. As always I am the worst at taking pictures.

I really liked the game. It was fun and relatively easy to get into. I love how the smaller units felt. It really felt like a war zone where soldiers desperately is taking potshots at each other. Very brutal and very bloody.

The bigger monsters felt a little less…good (for the lack of a better word). I can’t put my finger on exactly what it was. But still very fun.

I can definitely imagine that the game will run even better when introducing a campaign.

Solo gaming

I fund this video that talks about solo gaming. My games mostly have a big focus on solo game play and I think he is spot on. The way I always approach solo games is not as a quick 30min session. Rather something that you immerse yourself in for a longer period of time, like you would if you were to enjoy a good book. Comfort and atmosphere are key ingredients. I have linked the video down below. Enjoy, and be sure to leave him a like while you check the video out!

https://youtu.be/zSeGI9ABf9w?si=kxEfxSpIG4fFM48E

Legion Imperialis. Conversion.

Had a great weekend last weekend. Played some games of Legions Imperialis. Two games to be specific. One loss and one victory.

I really liked how the list played. Mixing up a titan legion and space marines could either be too hard or too soft. But at least in 2000p it felt very balanced.

Naturally there are plenty to improve when it comes to the list and how I play it, but the lack of transports felt like one of the more pressing issues to address.

Of course you can’t have an iron warriors force without having some conversions. I decided to make some rhinos out of old epic rhinos and land raiders. It worked quite nicely, relatively simple to put together. Added a 3D printed part at the back to fill it out a bit. Could probably have used some other parts but I have access to a 3D printer at work and it was simple enough to design.

Punk Reactor. Story update.

So, over the past days I have had a little bit of a struggle. I do like to story/setting for Punk Reactor but lately I have been feeling that it is a bit limiting. The intention for Punk Reactor is to get the core game fine tuned and then use it as a platform to create other stories/campaigns with.

So, this has led me to change the setting a bit. Instead of the game taking place on a spaceship it now takes place in a doomsday vault. Not a huge shift for the core game, but I think it will make a difference in the future.

The new story and a small update to panic points is part of the new version Punk Reactor 8c.

Punk Reactor. Terrain. Part2.

After spray painting the containers with black, brown, and red and after some quick passes of washes and weathering, the containers are ready for the game table.

The paint scheme for the terrain is made very simple so that it doesn’t take too much focus from the player miniatures (that should be the focus point). Monochrome paint schemes can give both a lot of visual interest without stealing the show.

Happy New Year!

A new year is approaching. I wish you all a wonderful new year with a lot of great things ahead. I am looking forward to 2025. I love to see all the new and different indie games that are popping up. The creativity is very inspiring.

I hope you all can find the time to check out Punk Reactor 2025. If you do, don’t hesitate to tell me what you think of it. All constructive feedback is welcome.

Now let’s hope the world can calm down a little bit and become a more peaceful place so that we can focus on more gaming, each other and our blue space ship we call earth. Happy new year!

https://drive.google.com/file/d/1aSVhI5IbVwmZ7qsbiuGj7ms8G6-WbpgX/view?usp=drivesdk

Punk Reactor. Enemy models. Part1.

For the majority of the game only 5 enemy models will be used. They start as grunts but can evolve into bosses if claiming a Gizmo. You can of course make 5 grunt and 5 boss models and make multiple versions depicting different factions. However, in my opinion the focus should be on the player models. So I will go the route of making only 5 generic models that will work as all factions. If one becomes a boss I simply mark it out with a token.

The models I have made is converted outof Hobgrots and a variety of different bits and bobs from Games Workshop. The heads are from Turnip28.