Legion Imperialis. Conversion.

Had a great weekend last weekend. Played some games of Legions Imperialis. Two games to be specific. One loss and one victory.

I really liked how the list played. Mixing up a titan legion and space marines could either be too hard or too soft. But at least in 2000p it felt very balanced.

Naturally there are plenty to improve when it comes to the list and how I play it, but the lack of transports felt like one of the more pressing issues to address.

Of course you can’t have an iron warriors force without having some conversions. I decided to make some rhinos out of old epic rhinos and land raiders. It worked quite nicely, relatively simple to put together. Added a 3D printed part at the back to fill it out a bit. Could probably have used some other parts but I have access to a 3D printer at work and it was simple enough to design.

Punk Reactor. Story update.

So, over the past days I have had a little bit of a struggle. I do like to story/setting for Punk Reactor but lately I have been feeling that it is a bit limiting. The intention for Punk Reactor is to get the core game fine tuned and then use it as a platform to create other stories/campaigns with.

So, this has led me to change the setting a bit. Instead of the game taking place on a spaceship it now takes place in a doomsday vault. Not a huge shift for the core game, but I think it will make a difference in the future.

The new story and a small update to panic points is part of the new version Punk Reactor 8c.

Punk Reactor. Terrain. Part2.

After spray painting the containers with black, brown, and red and after some quick passes of washes and weathering, the containers are ready for the game table.

The paint scheme for the terrain is made very simple so that it doesn’t take too much focus from the player miniatures (that should be the focus point). Monochrome paint schemes can give both a lot of visual interest without stealing the show.

Happy New Year!

A new year is approaching. I wish you all a wonderful new year with a lot of great things ahead. I am looking forward to 2025. I love to see all the new and different indie games that are popping up. The creativity is very inspiring.

I hope you all can find the time to check out Punk Reactor 2025. If you do, don’t hesitate to tell me what you think of it. All constructive feedback is welcome.

Now let’s hope the world can calm down a little bit and become a more peaceful place so that we can focus on more gaming, each other and our blue space ship we call earth. Happy new year!

https://drive.google.com/file/d/1aSVhI5IbVwmZ7qsbiuGj7ms8G6-WbpgX/view?usp=drivesdk

Punk Reactor. Enemy models. Part1.

For the majority of the game only 5 enemy models will be used. They start as grunts but can evolve into bosses if claiming a Gizmo. You can of course make 5 grunt and 5 boss models and make multiple versions depicting different factions. However, in my opinion the focus should be on the player models. So I will go the route of making only 5 generic models that will work as all factions. If one becomes a boss I simply mark it out with a token.

The models I have made is converted outof Hobgrots and a variety of different bits and bobs from Games Workshop. The heads are from Turnip28.

The order of Slab. Punk Reactor.

The order of Slab is a delusional bunch. They believe they are direct descendants to the mysterious crew. Therefore, they are a little nobler than everyone else…but just as dumb.

However, they have nice mustache…gentlemen and ladies alike.

The majority of bits is from games workshop. The body and legs are from Horus Heresy. Arms from necromunda. Slabs and other bits are mostly from Ork kits. The head however, is a napoleonic head from an officer. I believe it comes from Perry miniatures but I am not sure.

Necro-Mechnos. Punk Reactor.

The necro mechnos , are filthy and crude. Flesh and machine fused in a corrosive marriage. They die if they run out of batteries but not if shoot through the head. Best known for their smell of rot.

The majority of bits is from games workshop. The head is from an old collection of skull box that GW once had (maybe still have). Legs and claw arm is from Necrons and the main body is a adeptus mechanicus tank crew.

The Gathering of Pilgrims. Punk Reactor.

The Gathering of Pilgrims. Is a collection of fanatics. Convinced that the reactor is some form of God . They roam the ship for signs and for the path to the holy reactor itself. Some do manage to find it, but do not live long enough in its radiation to tell the tale.

The main body and most of the limbs are from game workshops adeptus mechanicus. The head is an old plastic filter for a spray gun. The rest of its bits is a collection of different bits mostly from games workshop kits.

Crape Scraper’s-Punk Reactor

I am working on a small document where I am intending to showcase some conversion ideas. A getting started asset of how I view each faction. As I am working on the content I will upload it here as well, for inspiration and development progression.

I am starting with the crap scrapers. Crap Scrapers are possessed by stuff, trinkets and gadgets. Anything metal can be slabbed together to form some kind of weird Gizmo. They love carrying the stuff around and can be confused with junk piles if seated.

The main body, limbs and gun is from games workshops genestealer cult. The head is from Turnip28. The scrap on its back is a bunch of bits from allover the place. All wrapped up in a piece of string.