Turnip28. Fish Folk
During vacation I had some time to finish these fish things for turnip28 😊.
During vacation I had some time to finish these fish things for turnip28 😊.
It is my intention to keep exploring Kuggköping. For the time being I will however allow myself to be a little less constrained. Maybe not as committed to purse a clear path forward.
I like to draw and doodle, so this is how I will go about taking my first true steps towards new ideas and endeavors. I will try to share all and any illustrations here as well as I explore. I hope you enjoy the journey 🙂 .
It is now possible to purchase your very own copy of Kuggköping in softback book format. Below you can see what to expect in terms of content and quality.
I am so happy to have reached this milestone. It has been a long but rewarding journey.
Happy new year! During the end of 2025 and my Christmas vacation I started to work on my Daemon army again. This has been an ongoing project that I am committed to finish early this year. Here are some progress photos.
On my hobby desk I have another 10 metal bloodletters and 7 flesh hounds. That will bring the army to 2 x 15 bloodletters and 3 x 5 Flesh Hounds. On top of that I have a bunch of big daemons and heralds.
This will be my first fantasy army and I am looking forward to try fantasy out in all it shapes and forms, from fantasy battles 6th edition to the old world.
My friends! After long nights and early mornings, a new version of Kuggköping now finds the light of day. A lot of the changes and modifications are a result of feedback. A lot of focus has been on player choice and interesting dilemmas. Some work has been done on the layout of the book as well. This version bridges the gap between the old and the new edition, I have decided to call this version BIG BETA as I want to mark the occasion. The Core of Kuggköping is slowly getting finalized. And also, as always, if you have any feedback don’t hesitate to send it my way. Thank you!
A couple of weeks ago me and my local turnip group had a special turnip event. The super special Turnip28, Harvest fest!
We were 3 players and buckets of root vegetables.
It was really fun and crazy as per usual. An amazing little group of people who committed fully to the craziness. Beautiful terrain and nice built and painted armies added a lot to the atmosphere and experience.
So, fun! I can’t wait until next harvest!
Over the weekend I posted the game on Reddit, asking for feedback and constructive criticism.
This has resulted in a new version of the game (17c). Most feedback is now implemented into the game, in some form or another. What I need to reflect on some more is the layout and the difficulty of the game. I also want to take some time to evaluate some of the mechanics and tactics but for this I need to playtest some more.
Here you can find the new version:
If anyone wants to contribute feedback on the Reddit thread, I would appreciate it a ton! Here you can find the thread:
Here is a new update for Kuggköping (17b). There are some small tweaks to the story, some new artwork and some minor rules changes. Hope you like it
Hello friends! Here is another updater for Kuggköping. The update consists of some tweaks to enemy activation and the attack action. The campaign has been both trimmed and added too.
Hope you enjoy it! Have a nice weekend!
Trying to keep this post as short as I can. Big changes have been initiated. A new version of Kuggköping is now available. For the time being the old version will still be around.
Making games is my hobby, I don’t earn anything from them and only make them for my own amusement, sharing them on the off change so that anyone else would get some enjoyment out of it. However, balancing real world stuff and hobbies can be tricky and the way I have been going forward with my creativity so far is setting myself up for failure or at least setting myself up for unfinished projects that I will not have the energy to make right. Many times, I get a cool idea in my head and pursue it, finishing it (most of the time) but then leaving it. This is generally fine, but it bothers me that my work never adds to already existing stuff. I end up just making “one and done” things. This is also generally fine, but it is not how I want to go about thing. So, things need to be reorganized so that I can continue doing this without breaking my back over it and structure it so that whatever idea I pursue adds to the overall sum instead of being just another dead thing.
The solution is what has been initiated. The goal is to centralize future game ideas around one and the same platform or one and the same game engine. This game engine was originally designed for first rendition of Kuggköping, it was then “refined” in a standalone game I called Punk Reactor. What happened is that I have returned the engine to its rightful place in Kuggköping.
The new Kuggköping will now serve as the vehicle for future endeavors. It is very much themed around the endless city Kuggköping but I hope I have left enough loopholes for it to be used as an agnostic game engine as well. A lot of time has been spent on creating a modular system that easily can handle fundamental changes without making it hard to follow.
To put all of this in shorter words. Most of my games has been folded into 1 game engine called Kuggköping. The game revolves around Kuggköping and the theme of the endless city. All this sets up future “plug-ins” expansions and/or supplements that will add new/different stories, rules changes and/or fundamental changes to the game engine instead of forcing me to create a new game engine each time I have an idea.
All older versions of games are still available, and all the good parts will over time be ported over to this new version.
Some more colors and oil washes 🤩.
I got my hands on two boxes of cavalry and knights. The perfect starting point for some weird root cavalry. I am not sure about the heads yet. Might replace them with knights helmets.
https://drive.google.com/file/d/1IXTElJ_wuVLpT83DcIz8LZxdU1zV4G3t/view?usp=drivesdk
I new version of Punk Reactor is available :) ! Enjoy!
Just a quick update of the rules. I have added something I call the About rule when you play with inches. I have also added an option for players to increase the game size if desired. Have a nice weekend!
Hello fellow” Punks”! Punk reactor has a new version uploaded. The new version includes a lot of streamlining and removing unnecessary complexity. Some new art has been included as well. Check it out! :
Just a little piece of artwork for Punk Reactor, though I could share it :) .
I had a great couple of games of Trench Crusade last weekend. As always I am the worst at taking pictures.
I really liked the game. It was fun and relatively easy to get into. I love how the smaller units felt. It really felt like a war zone where soldiers desperately is taking potshots at each other. Very brutal and very bloody.
The bigger monsters felt a little less…good (for the lack of a better word). I can’t put my finger on exactly what it was. But still very fun.
I can definitely imagine that the game will run even better when introducing a campaign.
After the latest Legions game I felt I needed to optimize the weapon load out on my warhounds. So I added two arms of Swarmer Missiles to one of them :) .
Yes of course I will dip my toes in the Trench Crusade lemonade. The first warband have to be Trench Pilgrims.