Kuggköping. Version 16C
Hello friends! Here is another updater for Kuggköping. The update consists of some tweaks to enemy activation and the attack action. The campaign has been both trimmed and added too.
Hope you enjoy it! Have a nice weekend!
Hello friends! Here is another updater for Kuggköping. The update consists of some tweaks to enemy activation and the attack action. The campaign has been both trimmed and added too.
Hope you enjoy it! Have a nice weekend!
Trying to keep this post as short as I can. Big changes have been initiated. A new version of Kuggköping is now available. For the time being the old version will still be around.
Making games is my hobby, I don’t earn anything from them and only make them for my own amusement, sharing them on the off change so that anyone else would get some enjoyment out of it. However, balancing real world stuff and hobbies can be tricky and the way I have been going forward with my creativity so far is setting myself up for failure or at least setting myself up for unfinished projects that I will not have the energy to make right. Many times, I get a cool idea in my head and pursue it, finishing it (most of the time) but then leaving it. This is generally fine, but it bothers me that my work never adds to already existing stuff. I end up just making “one and done” things. This is also generally fine, but it is not how I want to go about thing. So, things need to be reorganized so that I can continue doing this without breaking my back over it and structure it so that whatever idea I pursue adds to the overall sum instead of being just another dead thing.
The solution is what has been initiated. The goal is to centralize future game ideas around one and the same platform or one and the same game engine. This game engine was originally designed for first rendition of Kuggköping, it was then “refined” in a standalone game I called Punk Reactor. What happened is that I have returned the engine to its rightful place in Kuggköping.
The new Kuggköping will now serve as the vehicle for future endeavors. It is very much themed around the endless city Kuggköping but I hope I have left enough loopholes for it to be used as an agnostic game engine as well. A lot of time has been spent on creating a modular system that easily can handle fundamental changes without making it hard to follow.
To put all of this in shorter words. Most of my games has been folded into 1 game engine called Kuggköping. The game revolves around Kuggköping and the theme of the endless city. All this sets up future “plug-ins” expansions and/or supplements that will add new/different stories, rules changes and/or fundamental changes to the game engine instead of forcing me to create a new game engine each time I have an idea.
All older versions of games are still available, and all the good parts will over time be ported over to this new version.
Some more colors and oil washes 🤩.
I got my hands on two boxes of cavalry and knights. The perfect starting point for some weird root cavalry. I am not sure about the heads yet. Might replace them with knights helmets.
https://drive.google.com/file/d/1IXTElJ_wuVLpT83DcIz8LZxdU1zV4G3t/view?usp=drivesdk
I new version of Punk Reactor is available :) ! Enjoy!
Just a quick update of the rules. I have added something I call the About rule when you play with inches. I have also added an option for players to increase the game size if desired. Have a nice weekend!
Hello fellow” Punks”! Punk reactor has a new version uploaded. The new version includes a lot of streamlining and removing unnecessary complexity. Some new art has been included as well. Check it out! :
Just a little piece of artwork for Punk Reactor, though I could share it :) .
I had a great couple of games of Trench Crusade last weekend. As always I am the worst at taking pictures.
I really liked the game. It was fun and relatively easy to get into. I love how the smaller units felt. It really felt like a war zone where soldiers desperately is taking potshots at each other. Very brutal and very bloody.
The bigger monsters felt a little less…good (for the lack of a better word). I can’t put my finger on exactly what it was. But still very fun.
I can definitely imagine that the game will run even better when introducing a campaign.
After the latest Legions game I felt I needed to optimize the weapon load out on my warhounds. So I added two arms of Swarmer Missiles to one of them :) .
Yes of course I will dip my toes in the Trench Crusade lemonade. The first warband have to be Trench Pilgrims.
I fund this video that talks about solo gaming. My games mostly have a big focus on solo game play and I think he is spot on. The way I always approach solo games is not as a quick 30min session. Rather something that you immerse yourself in for a longer period of time, like you would if you were to enjoy a good book. Comfort and atmosphere are key ingredients. I have linked the video down below. Enjoy, and be sure to leave him a like while you check the video out!
Two small bases of legion Imperialis terminators finished for the army. Mixing legion Imperialis terminators with epic terminators works great. Maybe not equally dynamic but on this scale it doesn’t matter as much.
Had a great weekend last weekend. Played some games of Legions Imperialis. Two games to be specific. One loss and one victory.
I really liked how the list played. Mixing up a titan legion and space marines could either be too hard or too soft. But at least in 2000p it felt very balanced.
Naturally there are plenty to improve when it comes to the list and how I play it, but the lack of transports felt like one of the more pressing issues to address.
Of course you can’t have an iron warriors force without having some conversions. I decided to make some rhinos out of old epic rhinos and land raiders. It worked quite nicely, relatively simple to put together. Added a 3D printed part at the back to fill it out a bit. Could probably have used some other parts but I have access to a 3D printer at work and it was simple enough to design.
Next weekend I will attend a small Legion Imperialis get together and play some games. My iron warriors will of course go to battle. Lead by a Titan battle group.
So, over the past days I have had a little bit of a struggle. I do like to story/setting for Punk Reactor but lately I have been feeling that it is a bit limiting. The intention for Punk Reactor is to get the core game fine tuned and then use it as a platform to create other stories/campaigns with.
So, this has led me to change the setting a bit. Instead of the game taking place on a spaceship it now takes place in a doomsday vault. Not a huge shift for the core game, but I think it will make a difference in the future.
The new story and a small update to panic points is part of the new version Punk Reactor 8c.
I had the great pleasure to field my Turnip force today. The great Swedish crabs (The Crabolines) took on the mighty carrot brigade…and lost. But it was a fantastic fun fight! Here are some highlights from the battle.
After spray painting the containers with black, brown, and red and after some quick passes of washes and weathering, the containers are ready for the game table.
The paint scheme for the terrain is made very simple so that it doesn’t take too much focus from the player miniatures (that should be the focus point). Monochrome paint schemes can give both a lot of visual interest without stealing the show.
Time for some terrain and game board. The game board that I made for Kuggköping works for Punk Reactor as well. I was lucky to find some styrofoam squares that I simply glued on a mdf board and painted.
For terrain I had these old cardboard boxes that I stuck stuff to in order to make them look like some kind of containers.