Kuggköping a new beginning
Trying to keep this post as short as I can. Big changes have been initiated. A new version of Kuggköping is now available. For the time being the old version will still be around.
Making games is my hobby, I don’t earn anything from them and only make them for my own amusement, sharing them on the off change so that anyone else would get some enjoyment out of it. However, balancing real world stuff and hobbies can be tricky and the way I have been going forward with my creativity so far is setting myself up for failure or at least setting myself up for unfinished projects that I will not have the energy to make right. Many times, I get a cool idea in my head and pursue it, finishing it (most of the time) but then leaving it. This is generally fine, but it bothers me that my work never adds to already existing stuff. I end up just making “one and done” things. This is also generally fine, but it is not how I want to go about thing. So, things need to be reorganized so that I can continue doing this without breaking my back over it and structure it so that whatever idea I pursue adds to the overall sum instead of being just another dead thing.
The solution is what has been initiated. The goal is to centralize future game ideas around one and the same platform or one and the same game engine. This game engine was originally designed for first rendition of Kuggköping, it was then “refined” in a standalone game I called Punk Reactor. What happened is that I have returned the engine to its rightful place in Kuggköping.
The new Kuggköping will now serve as the vehicle for future endeavors. It is very much themed around the endless city Kuggköping but I hope I have left enough loopholes for it to be used as an agnostic game engine as well. A lot of time has been spent on creating a modular system that easily can handle fundamental changes without making it hard to follow.
To put all of this in shorter words. Most of my games has been folded into 1 game engine called Kuggköping. The game revolves around Kuggköping and the theme of the endless city. All this sets up future “plug-ins” expansions and/or supplements that will add new/different stories, rules changes and/or fundamental changes to the game engine instead of forcing me to create a new game engine each time I have an idea.
All older versions of games are still available, and all the good parts will over time be ported over to this new version.