Oil Drenched
For the last couple of weeks I have been working on a new project that I call Oil Drenched. I feel it to be to early to go into details about I thought I could show some artwork for it. Hope you enjoy it!
For the last couple of weeks I have been working on a new project that I call Oil Drenched. I feel it to be to early to go into details about I thought I could show some artwork for it. Hope you enjoy it!
Here is the finished start box for Hoffman. I have already had 2 games with this crew, and I like it. Also have more robots painted up for him that I will show in a future post.
I have been working on a lot of different things and projects over past months. I just never found a good way to photograph them. I think I have solved it now with a new setup.
I will try to use this for some of the finished stuff to see if this will be something I will continue to use.
First out is some wonderful 2nd edition Iron warriors!
It seems I am a little of a hobby butterfly at the moment and jumping between different projects. Time for some Malifaux :D . Trying to finish some stuff before the new year.
Baby steps on the baby iron warriors :) .
Time to release the might of Farming once more 😊.
In this new alpha version, I have focused on tighten things up.
I don’t want to use the term simplify; it is thrown around a lot, but compared to the last version of the game I guess it is simplified in some ways.
All rules and phases have been worked through; I would say that the concept of the game is still the same, but it is a more solid experience…according to me 😊. Some of the bigger highlights is:
The game has a clearer victory condition and purpose.
The game follows a more logical path when playing so that the player don’t need to flip back and forth as much between rules and pages.
The game has been made more linear.
The game now tries to explain its rules with clearer but less words.
The game has been given a more solid narrative foundation.
You can download the game from my website for free and with no strings attached:
And as always feel free to leave feedback and thoughts to me. I am very open for constructive criticism no matter if it is good or bad. I got thick skin and an open mind 😊.
With all that out of the way I hope you will enjoy this new version and I hope you get a nice weekend!
Some more work done on the mini-marines.
Obviously I feel for the concept of owning a mini version of my Iron Warriors army.
I am not going to make something out of this world with the color scheme. But I will try to make an acceptable effort. Here is the beginning. Looking forward to see it all finished :D .
Great news! A new version of Kuggköping is out (6b) :D .
First and foremost, the game has now been proofread. I am not the best at spelling or writing, I try my best but sometimes you need to call in reinforcements. I got help from a good friend that knows his stuff when it comes to spelling and grammar.
There is a lot of small changes to the layout and some additions to the game. But instead of me rambling about it I suggest that you all go and check it out 😊 .
I am working on a lot of models and assets for Kuggköping at the moment. Very fun to scrape build these models :) .
I made a house for Kuggköping :) . This was incredible fun to make. Glueing scraps together and slapping on some paint :) .
Some exiting news! I have been working on a second game, which is called Farmageddon.
Farmageddon consists of two parts, the Dwelling and the Swelling.
The Dwelling is a pen and paper game where the player creates a dwelling, a Farmer, and beasts. The player collects harvest, evolve the beasts and try to survive the harsh landscape. Only 1 turn of the dwelling may be played each day.
The Swelling is a tabletop skirmish miniature game where the player enters the world outside of the dwelling with your Farmer and beasts to collect resources and fight the worlds other dwellers.
The alpha version of Farmaggedon is now available to download!
http://notacollector.com/kuggkping-the-game/2023/9/20/farmaggedon
So, what does alpha version mean? This means that the game is still in development. Game mechanics and rules might be subject to changes (small and big). The game has a simple layout that allows for easy editing but lacks the refined feel of a completed game. All feedback will be considered and have a great chance to affect the final end result. The game is in a plastic state, and nothing is solidified yet. The only thing that is set is the overall concept and basic structure of the game.
I hope you will enjoy it! Any feedback is greatly appreciated and welcomed!
Feel free to join our discord server and share your experience with the game. https://discord.gg/rSAyucCQ
So, I managed to paint Lars and also build and paint 2 more models. They are not done yet but very close :) .
I felt is was time to create some Kuggköping miniatures. Starting with this fella. I shall call you, Mustache Lars.
I am quite happy with the result. My first attempt at scrap-building a 28mm miniature. Time for painting.
Here we go. The demon assassin is done. Have no idea what it does on the table top. But it was just something I had to get.
The dark gods gifted my Horus Heresy legions with a demon assassin. I preordered the model when it was first released but haven’t been able to painting it until now.
It just felt like something my Word Bearers would love to deploy against its enemies.
I have a upcoming 2nd edition game this week. Better paint up some “new” toys for the battle.
I love the old chaos dreadnought. I don’t think GW have created something like it since. Maybe some of the older resin dreads from FW can come close.
I which GW could make a game like 2nd edition again. It is such a fun system. Yes it is a little clumsy and chunky. But it has more charm and character than anything I’ve played so far…except for Turnip28. I would say that is a brother from another mother 🤣.
Took me a while but now it’s finished :) .
A new version of Kuggköping is up on my website (4a).
What’s new? I have added a table of content, so it is easier to find specific rules (why wasn’t this in before…don’t know 😊).
The game also has an injury list now, called the Hurt Log. If a character gets reduced to zero wounds in a campaign the player rolls on the Hurt Log to see what will happen to the character. I wanted the Hurt Log to be both positive and negative, it should be exiting to roll on the list but of course not too positive, so players chase death instead of the victory.
There is a couple of new campaign rules in the game in the spare part section.
Lootstrider, is giving the player the option to have moving Gizmos in the game. This is both a fun addition to have loot moving around and being unpredictable but also opening the possibility for some nice hobby modeling. Like balloon Gizmos or Treasure robots.
Vagabond Machina, gives the option for the player to add roaming robots to the game either when setting up the game or when a player claims a gizmo. This is also a way to add some randomness to the game. These robots will treat both characters and enemy models as opponents so they will be somewhat unpredictable.
Hirelings, allows a player to create a simple warband and over the course over multiple missions collect resources. The resources may be used to buy items between missions to make the warband stronger over time. It basically removes the in-game leveling system and replaces it with a shop. The way you can customize the warband over time is very free and open. You can for example buy multiple modifications to a character or change faction as you please. This is perfect if a player wants to play and create more of a custom warband and faction.
Warband directive, adds an overarching victory condition to your linked campaigns. It felt like the linked campaigns was missing some sort of direction. Its fun to link campaigns together but it didn’t really have a point other than having your warband get stronger over time. I hope that this will give it more of a purpose. Maybe not the most innovative way of solving this issue but I think it will get the job done.
Finally, the new additions to the game have not been extensively play tested yet. I will start doing this, this, and the next week. But I wanted to share the updates anyway, I am excited for most of the additions, and I am looking forward to trying them out. A lot of these additions comes from suggestions from the Kuggköping Discord server (https://discord.com/channels/1113114473503412346/1113114473943793745). I will absolutely try adding things to the game that players feel is missing or that players want to see. If anyone gets the chance to try the additions out, please let me know what you think of them, this will help me a lot. I am sure the new rules need to be balanced some more, so don’t expect them to be perfect as they are. But hopefully the concepts are fun and not completely broken.
Thank you for all input!
So, behind the scenes I have been tinkering with a new game. It is based within the same universe as Kuggköping but it is a very different game in many aspects.
Farmageddon, as the game is called is a blend between a pen and paper game and a skirmish game. You take the roll as a farmer within the great corrosion and try to live off the land that…changed.
The game is not ready to be shared just yet, but I thought I could share some of the artwork.
Plan is to have some sort of Alpha or Beta version up on the blog after summer.