Kuggköping version 4a
A new version of Kuggköping is up on my website (4a).
What’s new? I have added a table of content, so it is easier to find specific rules (why wasn’t this in before…don’t know 😊).
The game also has an injury list now, called the Hurt Log. If a character gets reduced to zero wounds in a campaign the player rolls on the Hurt Log to see what will happen to the character. I wanted the Hurt Log to be both positive and negative, it should be exiting to roll on the list but of course not too positive, so players chase death instead of the victory.
There is a couple of new campaign rules in the game in the spare part section.
Lootstrider, is giving the player the option to have moving Gizmos in the game. This is both a fun addition to have loot moving around and being unpredictable but also opening the possibility for some nice hobby modeling. Like balloon Gizmos or Treasure robots.
Vagabond Machina, gives the option for the player to add roaming robots to the game either when setting up the game or when a player claims a gizmo. This is also a way to add some randomness to the game. These robots will treat both characters and enemy models as opponents so they will be somewhat unpredictable.
Hirelings, allows a player to create a simple warband and over the course over multiple missions collect resources. The resources may be used to buy items between missions to make the warband stronger over time. It basically removes the in-game leveling system and replaces it with a shop. The way you can customize the warband over time is very free and open. You can for example buy multiple modifications to a character or change faction as you please. This is perfect if a player wants to play and create more of a custom warband and faction.
Warband directive, adds an overarching victory condition to your linked campaigns. It felt like the linked campaigns was missing some sort of direction. Its fun to link campaigns together but it didn’t really have a point other than having your warband get stronger over time. I hope that this will give it more of a purpose. Maybe not the most innovative way of solving this issue but I think it will get the job done.
Finally, the new additions to the game have not been extensively play tested yet. I will start doing this, this, and the next week. But I wanted to share the updates anyway, I am excited for most of the additions, and I am looking forward to trying them out. A lot of these additions comes from suggestions from the Kuggköping Discord server (https://discord.com/channels/1113114473503412346/1113114473943793745). I will absolutely try adding things to the game that players feel is missing or that players want to see. If anyone gets the chance to try the additions out, please let me know what you think of them, this will help me a lot. I am sure the new rules need to be balanced some more, so don’t expect them to be perfect as they are. But hopefully the concepts are fun and not completely broken.
Thank you for all input!