Just another day in the city.

Today I took my small warband out to the city for some adventure.

After deployment, placing gizmos and enemies, I rolled for the mission. I rolled mission 9, Another day in the city. Which replaces the main mission for 2 side quests instead.

My warband found them selfs in the middle of a Bandit camp, the bandits is also accompanied with a big robot. This is not the best situation. All bandits have shooting weapons, so you don’t want to be caught in the open.

My explorers gets a great start. They get an amazing starting hand and the enemies don’t seem very alert.

So, with this momentum. The duelist through him self against an lurking enemy on the side. The weapon smith, puts a lead bullet in the chest of the closest bandit. And the mage support the warband.

All engaged targets gets taken care of.

Next turn the mage use his power to get close to and claim the first side quest. Side quest 2 was randomly rolled. There is screaming coming from one of the buildings in the city. Very luckily the random house that needs to be searched is right behind the mage.

This is a little risky move. Right before the mage stands a big enemy. But the cards keeps coming, so he is relatively safe from harm.

The Duelist flanks around the building, to keep out of line of sight to the gun slinging bandits. On the other side is the other side quest marker.

The weapon smith hold his position and lines up a shoot against a small enemy poking out his head from cover in front of his sights.

Up to this point, everything is going great. Good cards is collected and the enemies falls left and right. But on this turn the enemies is a little more aware of the threat and starts to react to the situations. The warband is also burning through their cards rather quickly.

They get a lot done, but they are soon in a position where they have used up most of the momentum.

After weathering the enemies attacks the Mage goes to investigate the screaming house.

He suddenly becomes swallowed and spit out by the house and is sent out in the open in the middle of the board. This is a very bad position to be in, now when most enemies is more aggressive.

The weapon smith moves up to cover and takes a snapshot against one of the bandits in front of him.

The shoot hits home.

The duelist stay behind cover preparing to jump out and engaging the robot.

The enemies responds by open fire at the Mage. The Mage that now is covered in slime survive but takes a wound.

What is worse is that the warband have burned through most of their good cards to stay alive. They might have one more good turn left before the cards is gone. It is not great but the second side quest is just around the corner if the duelist can strike the robot down the quest can be claimed.

The duelist jumped out and jams his blade in the center of the robots bulk. And the robot falls lifeless to the ground.

As the weapon smith claims the side quest the closest enemy bandit attack the duelist.

The duelist are able to block the attack and strikes back and cuts the enemy down.

The Big enemy have up to this moment been quiet on its side of the board. But is now sensing the Mage. The Mage takes one more gun shoot wound. He desperately hides behind the closest building as the big enemy approaches.

As the big enemy takes aim once more, the second side quest is revealed.

A rats nest is in front of the explorers with rats pouring out of the nest.

This and the fact that the warband is out of cards mean that there is a difficult situation that faces the three explorers.

Despite the great progress so far. The situation is very dangerous for the warband. With no cards in hand they need to continue with caution.

As the Mage hide, The weapon smith and the duelist through them head first toward the rats nest. They will make a final push. If the nest falls the mission is over and the warband wins.

The duelist stumbles into combat and fail to hurt the rat. The weapon smith takes the shot and almost brings the nest down. The nest have 1 wound left.

But disaster strikes! The rats overrun the two explorers and all the Mage can do is to watch in horror as his friends falls victim to the small pests biting the life out of them.

All what’s left to do, is to run out of the city. Wounded and with no power to cast spells with, there is not much the Mage can do.

The game ends and is time to see what rewards can be claimed.

At the end of the game it turned out that the weapon smith survive. But he will not take part in the next game. He needs to heal.

But the duelist “Frans Fäkt” is no more. Another soul have been lost in the city :( .

On top of this, losing a character in the city is very bad and despite doing a lot the end amount of XP is only 3.

The warband manage to get away with 2 Gizmos and those rewards is claimed.

But on the upside there is a new eager explorer to take the place of the one we just lost. Luna will head out with Emil the Mage in the next game.

That wraps up my write up of this game of Kuggköping.

If you are curious about the game, I suggest to download it and giving it a go.

For me this have been a great day. I have played it on and off between doing housework and playing with my kids, finishing it now on the evening. It went really great early in the game, but I got a little to eager to win in the end, and that did cost me all progress and a character :( .

Better luck next time :D .