A new update for Kuggköping!
This update features some bigger changes than the previous ones. There are changes to how armour work and how you cast your abilities.
As it was before, armour just reduced the combat value and abilities was automatically cast as long as you could pay the cast cost.
Armour and casting abilities is now a dice roll. This allows you save against a large amount of incoming damage and to attempt casting abilities even if you have 0 on your ability dice.
I think this was a much better way of doing it. Of course, this have affected a large number of rules in the game so more have as a consequence been changed.
Additionally, I have added 1 special mission. The special mission is meant to be a way to just play a one-off game. Easy to set up, simple in its goal. You don’t always want to play large champaigns. Sometimes you just want to put some models on the table and roll some dice.
My intention is that there will be 2 more special missions in the future.
Hope you enjoy the changes and that you feel curious to give the game a spin.