Punk Reactor. Enemy models. Part1.
For the majority of the game only 5 enemy models will be used. They start as grunts but can evolve into bosses if claiming a Gizmo. You can of course make 5 grunt and 5 boss models and make multiple versions depicting different factions. However, in my opinion the focus should be on the player models. So I will go the route of making only 5 generic models that will work as all factions. If one becomes a boss I simply mark it out with a token.
The models I have made is converted outof Hobgrots and a variety of different bits and bobs from Games Workshop. The heads are from Turnip28.