Iron Warriors. Horus Heresy. Kratos. Part3.
After a little hobby pause I have now finished the tank. Final step was to add some even brighter orange to the volkite coils and targeting systems. Here is the finished result 😁 .
After a little hobby pause I have now finished the tank. Final step was to add some even brighter orange to the volkite coils and targeting systems. Here is the finished result 😁 .
Continuing right after part1. I ended the blogpost after I had added the transfers and hazard stripes.
Next I add scratches and battle damage to the hazard stripes with a hobby knife.
After this I mix a thin oil wash of black, burnt Umber and orange and mineral spirits. Just like I did for the tracks, but now it is all mixed to a thin and even consistency. I pin wash between all panels and in all crevices. This is super simple and easy. If I get and wash where I don’t want it, I simply use a cue tip or a paper towel to clean it up.
When the wash have dried I use oil paint to add rust streaks on the battle damage on the hazard stripes and on some other selected areas.
After this I start to add some of the glow effects from the volkite weapons. Because all of the guns can be changed, I don’t want to do OSL on the tank it self. But I do it for the lights.
I use oil paint for this. It is very easy to apply the paint, spread it out to where you want it and to remove if you added to much or in the wrong places. This process is soooo easy with oils, I can underscore this to many times. You have full control with zero risk of messing up.
Weathering the bottom of the tank is also done with oils. Simply mix your paint to the color you want. Without thinning them, paint the bottom of the tank on the color. Like this:
Take a bigger (dry) flat brush. Dab the paint upward the tank side. At the end brush the final edge of the paint upwards.
When all oils have dried I paint a brighter acrylic orange on the coils of the volkite weapons and add some heat colorization on the end of the gun nozzle.
None of the methods or tools have been hard or advance so far. If you haven’t used oils before, you might want to try them on a test model before you go crazy. But trust me, it is so easy and simple. And you will start adding more and more to your existing schemes and methods.
So I got a Kratos in the big Horus Heresy release. And I just now got the time to start working on all the new shiny kits. First up is the Kratos assault tank.
Over the years my Iron Warriors paint scheme have become more and more elaborate. What was once something quick and easy to paint up have slowly become a long process.
With this new edition my intention is to get back into a easier process. Hopefully adopting the best of my explorations.
After building the model I primed it black. Then I Zenithal sprayed Leadbelcher from above.
Once dried I take a very light silver and sponge in the surface highlights. The reason for this is that it gives good control and you can introduce some textures on the otherwise flat and empty surfaces.
After this I paint the areas where I want hazard stripes in black and add a matte wash. The reason for this comes later.
The tracks is painted with a mix of black, burnt umber and orange oil paint. This is mixed with a lot of mineral spirits. The consistency is almost as a wash but a little heavier. I dabb paper tissue to remove the exes paint.
Once dried I draw in the highlights with a graphite pencil.
After this I paint the hazard stripes and add decals.
The reason for painting yellow hazard stripes on top a black surface is this. In order to get good coverage I have to do several coats of paint. This is good because I will use a hobby knife to introduce scratches and battle damage. This means that I have a top layer to remove, reveling the black underlaying black. It looks more realistic and is much faster.
Oh I have not put a single layer of varnish on the model, even if I have started to work with oils and mineral spirits.
First off, the silver spray coat already contains more varnish than other acrylics so you already have a protective layer.
Second, just applying mineral spirits and oils will not remove any paint. It is rubbing and punching it around. So apply it, quickly do adjustments and then let it be until it fully dries.
Up to this point, everything have been quick and easy, the longest time is drying times and assemblie.
And done 😀. I am really happy with this one. 90% painted with oils. Some acrylics was used for the metallics. It takes some time between the layers, but other than that it is quite easy and intuitive to use.
Continuing with the monsterdread. So much fun to paint, I almost don’t want it to finish. But the end is approaching and I do want to put this on the gaming table at some point 😅.
Next up on the painting table is this lovely model. The mhara gal tainted dreadnought is one of the reasons I started to collect word bearers to begin with.
So far this model have only been painted with oil paints, not counting primer and silver details. I have used oil paint for washing and surface highlights before. But I never tried to paint an entire model from base coat to finish before.
I really like it. It takes a little time, because you need to wait for each layer to dry before continue. But so far it only takes 8-12h which is fine because I only have time to paint on the evenings.
It is very intuitive when you get the hang of it. I can recommend you to try it.
I got my self a third of these lovely murder machines. A new edition and some new toys on the table, great times!
This update features some bigger changes than the previous ones. There are changes to how armour work and how you cast your abilities.
As it was before, armour just reduced the combat value and abilities was automatically cast as long as you could pay the cast cost.
Armour and casting abilities is now a dice roll. This allows you save against a large amount of incoming damage and to attempt casting abilities even if you have 0 on your ability dice.
I think this was a much better way of doing it. Of course, this have affected a large number of rules in the game so more have as a consequence been changed.
Additionally, I have added 1 special mission. The special mission is meant to be a way to just play a one-off game. Easy to set up, simple in its goal. You don’t always want to play large champaigns. Sometimes you just want to put some models on the table and roll some dice.
My intention is that there will be 2 more special missions in the future.
Hope you enjoy the changes and that you feel curious to give the game a spin.
Here we are. The stump gun is ready 😀. Now it might be time to try the game out 😅 . I don’t think I will add anything else before I have rolled some dice with this army.
Sven Duva a.k.a the stump gun is coming along. Getting ready for some oils.
I have had my hands full over the last week. But finally things start to ease up.
I realized that I could have 4 followers units with my 3 commanders in Turnip28. So I felt I had to add one more unit to my force.
I came up with an idea for a Stump Gun and I just had to realize it.
I loosely base the model on a story of a Swedish soldier called Sven Duva that became famous during the battle for Virta bridge 1809.
It is fun to flavor wired fiction with some hints of reality 😁.
This took me longer than what I had envisioned. But now they are finally finished 😀.
And here is the obligatory family picture of all my units.
What a busy week it have been. I haven’t had the time I wanted for my hobbies, but that is how things is sometimes. I have been working on my toadys a little despite the weeks schedule.
Getting close to finish them.
Couldn’t help my self. Had to start with the banners for one of the toadys. Had first thought to wait until I had finished the two snobs.
I also came up with an army name for my army.
Karoigler. It is a little play on words. Combining Karoliner (Caroline) and iglar (Swedish for leeches). I thought it was a little clever even if it doesn’t sound as good in English.
The army is roughly based around the Swedish Army in the Napoleonic Wars, or a part of the army at least.
Still have some work to do on the banner. But I think it is shaping up as I want it to.
A new and small update.
Changed what happens if you lose a character in a campaign. As it was before, you character was lost and could not be replaced. On paper that seemed like a nice way to create some tension in the games. However, in practice this just feels annoying. So now when you lose a character the character is lost but you get to hire a new character to replace the old character that was lost.
I also added some extra spice to the explorer union rules.
Overall just some small additions and changes nothing big but the devil is in the details.
Easy to continue If you have the momentum 😄. Two Toadys on the way.
Happy days! The fooder unit is done 😃 .
Last update before they are finished. Really enjoyed painting these. Very different from what I usually paint 😊.
From now on I will update Kuggköping as it goes. Today I uploaded a new version of Kuggköping with some balancing updates and tweaks.
Almost ready for varnish and then some oils. Just adding some complementary tufts and then we can start with the fun part 😁.