40K 2nd edition. Pulsa Rokkit. Part5.
And done 🤩 . Well I like it, can’t wait to get these on the gaming table.
And done 🤩 . Well I like it, can’t wait to get these on the gaming table.
Recently I discovered the fantastic worlds of Turnip28 and SLUDGE .
Two war games in a wonderful and slightly disturbing setting. One more disturbing than the other I might add …. I am looking at you Turnip28.
Now I will do a poor job at describing these games and there styles. So I will instead link to them here. But if you like Grimdark fantasy worlds and Blanchitsu and wired root-stuff then you are just a google search away from two captivating worlds.
By Max FitzGerald
https://www.patreon.com/posts/58293432
By Sean Sutter
https://relicblade.com/sludge
Given all model kits I have laying around, I have to make an army for one or both systems.
Nothing more exciting, other than that I am slowly punching Kuggköping into a beta state 🤩 .
First up on the agenda is to do a proper layout of the rule book.
This will not be finished over the weekend, but Runs faster and smoother than what I expected 😃.
Final update before I finish them :) . Haven’t had so much time to paint this week. But everything counts.
Almost done. Just a little bit more and the bases 😊.
Continue with the Pulsa crew and Rokkit 😁.
In my eyes a cute conversion of the 2nd edition ork pulsa rokkit.
Now for anyone panicking about me glueing some antennas on the doom divers back, don’t worry. I only used a very thin layer of glue so it can be easily removed if needed :) .
We very quickly found ourselves at home with commander. There is plenty of guides out there. Some from wizards. Some from others. Me and my spouse took the basic layout and made some own twists to balance it the way we wanted it. We call it hillbilly commander.
This is how we play Magic commander. HillBilly style.
Deck, 100 cards. Any cards from any sets is ok. If a card is found to be to powerful we will rotate it out eventually.
20 life
Draw 7 cards, with one full re-draw, after that you draw 1 less card each re-draw.
1 Legendary creature as the commander
40 basic lands
10 Ramp spells (or similar)
10 Draw spells (or similar)
5 Board wipes (or similar)
5 target removal (or similar)
29 Whatever you want
Restrictions:
No plains walkers.
No legendary cards other that the commander.
No special lands.
Only one copy of any card, except basic lands.
Despite not having more than 1 copy of any given card we feel that it is relatively easy to have a coherent deck. Both of us have a theme and game plan and the decks do preform the way they are intended.
What makes this so great is that even if we have played 4 games already, we still haven’t gone through all cards. These decks and builds will last us a long time without feeling boring.
If you are sitting on a bunch of old magic cards and have someone to play with, then why not try it out?
Commander is general played with 3-4 players and then 40 life’s instead of 20. Plus some other rules. So I can recommend you to go and check the more “excepted” rules for commander as well.
Have fun!
More or less done. I was planning on adding some decals but I have run out of varnish. So I have to come back and adding those at a later time. But they will do to put on the table.
When me and my spouse meet we spend many weekends playing Magic The Gathering. When our two kids came to join us and after we bought our house, there haven’t been much of any time to play Magic.
For one we didn’t have the energy to keep up and second we have so many cards that it becomes incredibly hard to keep track of it all.
This morning I found out about Magic commanders and dual commanders.
Instantly we became intrigued. So we have spent the majority of the afternoon, sorting out cards and organizing so that we can build our decks.
What did draw us in, was the open format. The fact we don’t have to keep track of what is current and that we can use most of the cards in our collection.
We will build 100 card decks.
Only 1 legendary creature as our commander.
No other legendary cards.
Only 1 of each card, except lands.
This is going to be really fun!
I was planning on finishing my Ork artillery this weekend 😅 , I guess they have to wait a little 😉.
I simply wanted to share one of my favorite YouTube channels to listen to while I paint. I love this kind of content, if you like it don’t forget to subscribe and support the channel.
It covers a variety of weird topics and always have a unsettling undertone. It’s a mix of investigating journalism and the absurd.
Getting there, brush stroke by brush stroke.
First off I want to share this video. I think he explains it well. Now just to be clear. I have not fact checked any of his statements. And I want to point out that the prince increases might not just be for current situations but also off setting future increases for production costs.
Here you can find the article from GW them selfs.
https://www.warhammer-community.com/2022/02/09/important-pricing-news/
I will also link to a previous post I made that I think is very relevant to these news.
http://notacollector.com/blog/2022/1/19/of1maoqd1fusvbwvezxdl0eed2ri72
Finally I will end by this. If GW needs to increase the prices to keep the lights on or to keep their shareholders happy is irrelevant to be honest. In the end of the day it is about the quality of the product vs the price for us the customers. If you feel that the quality is so good that it justifies the prince, then I recommend you to ignore the negativity and keep on buying.
For me, I have felt that the quality of the product vs the prince have been balancing on a edge for the last years. Adding in some questionable business practices and now an increase in price it all tips over for me. It is not worth it for me to be blunt.
I can’t say anything about future releases. If the value of their products increases then that might justify the new prices.
As an example, if they increases the flexibility of their kits. Balancing their games better and maybe put all the rules in the box for each kit, box, Just as an example. Then it might be justified.
To be really honest, all releases, kits, rules, balance, design, story’s and concepts need to be shiny gems without equal for me to pay the prices GW is asking for now and after the next prince increase.
Instagram: fredrikpermoart
Just a small update. Didn’t have a whole lot of time today.
I love this guy 🤩!
Adding some more guns to the Orks. I use to have squig catapults back in the day. Remember I loved them and now I want to feel that excitement again . I had these canons laying around. So thought I could put them to some use. Squig cannons essentially :) .
Still own the old crew. So I think it fits the edition good enough :) .
Today my Orks went to battle, facing off against Slaanesh demons.
Deployment:
Turn1.
Mission for the demons was to earn VP for killing units.
Mission for the orks was to kill the enemy psyker. This unfortunate was the demon prince which also was the hardest model on the table.
First thing that happened, was that the orks released a Virus outbreak in the demons ranks. This was a stroke of genius…if it wasn’t for the fact that demons are immune to viruses 🤣 . So first of many fails from the orks.
Demons got first turn and proceeded to charge my hiding Kommandos. In retrospect I should not have put my Kommandos so close to the demons. Instead I could have used them as an anti-run bubble, slowing the demons down. But I wanted to try things out and see what happened.
The demons also unleashed a bombardment targeting the ork boys. To the Orks delight, the bombardment scattered into no-man’s land.
All other demons moved up, lining up charges for next turn.
The Kommandos was turned into small small pieces by the demonetts. And the demon Prince turned one poor Gretchin into a spawn.
The Orks answered by moving up the Gretchins, ork boys and the Big Boss. Everyone else stayed putt. Seeing how effective the demons were in hand to hand combat I felt the best way was to use my guns to bring the incursion under control.
High spirits and full of confidence the Orks pointed their guns in the general direction of the demons. All the Buggy’s and Death skulls Kustom-kombi weapons erupted…hitting nothing.
Last hope was given to the shokk attack gun. 2 snotlings bases was zapped through time and space getting direct hits on the center demonetts and demon prince.
All but one demonett and the demon prince survived the onslaught in the center.
The Death skulls managed to hit the fiends but rolling low on the strength means that nothing happened. Note to the ork boss, load the guns with actual bullets next time. Shooting hopes and dreams is nice but not that effective.
Turn 2.
The demons continue the push forward against the Orks lines. It is probably the confusion of being the hunted that is making the Orks fumble their first turn.
The demon prince hide on the left flank together with the demonetts on Steeds.
The Fiends charges the Death Skulls. And all other demons is moving up.
The close combat between the Fiends and the death skulls ended better for the Orks than what I had hoped. One ork falls to the demons. All other orks win their individual combats but without wounding the demons.
The demon prince turns a ork boy into a spawn and blows up one buggy with a doom bolt.
The Orks is in a very bad position. Fighting these demons in close combat is not optimal and the first turn shooting was not convincing.
The Orks needs to hit the demonetts on steeds hard so that the shokk attack gun can shoot the last shot trying to hurt the demon prince.
The buggy’s line up their guns and get into position.
Once more the buggy’s miss all targets and the shokk attack gun managed to kill one demonett.
In a desperate attempt to get some control the Big Boss order the Gretchins to charge the lone demonett in the middle of the board. The Gretchins proceed by breaking and fleeing for the hills.
So turn 3 and 4…
A lot of psychic stuff, a lot of charging from the demons and a whole lot of dying and running a way from the Orks 🤣 . I think that pretty much sums up the game.
Demons = 11 VP
Orks = 1 VP
One of the buggy’s blowing up in the demon princes face earning the Orks the 1 and only VP of the Orks mission thank that the demon prince lost 1 wound. So the Orks did more dead than alive in this game.
Here follows some pictures of Orks running away and demons killing green skins 😅🤣.
Despite this awful results from the Orks it was a great game. I had a lot of fun and We learned a lot.
Next time the Orks needs more buffs to their leadership. Breaking is devastating and nothing I can recommend 😅 . Shooting…well it was Orks so it is a little up and down…this game it was mostly down 🤣 .
But some more reliable gun platforms have to be included in the army. If the Buggy’s had connected things could have been much different.
More snotlings, much more! That shokk attack gun needs to fire every turn and a lot of it.
Death skulls and kustom-kombi weapon will most likely be included again even if they didn’t preform this game.
Skar boys…I don’t know to be honest. With better buffs to their leadership thing might have turned out different. But I am not sure they are the best choice in this matchup.
Lastly I want to thank Andreas for an awesome game and to be a great sport as always. Let’s do this again 😁 . I had a great time!
Tomorrow it is time to field my orks once again. I don’t think I have played with them since 1999 or something like that. This is going to be awesome 🤩!
This is the 1000p list I will be taking.
Big Boss
-power fist
-Bolt pistol
-Krak stikkbomb
-Cybork body
Mek
-shokkattack gun
Runtherder
-Bolt pistol
20 Gretchins
3 Snotling bases
20 Skar boys
5 Death skulls
-3 kustom-kombi weapons
-2 Bolt guns
7 Blood axe kommandos
-4 Power axes
-1 Flamer
4 Warbuggys
-4 Twin autocannons
Unffsnaz is ready to face any foe he and the boys will come across. He have been waiting for many years and finally the time to do the krumping have come.
Done and ready for the Sunday game 🤩 . I am so looking forward to playing 2nd edition again.
Right now I am in the middle of a house renovation. As I am working away on doorframes, walls and floors I listen to audio books.
Very often I tend to listen to 30k and 40K books from Black Library. Many times these are great books that keeps you on the edge of your seat.
But lately I have been exploring other authors and stories. And one of these stories starts with the book, The Lies Of Locke Lamora by Scott Lynch.
I am currently reading (listening) to book 2 in the series.
I can really recommend these books. They have been a breath of fresh air for me and I can’t stop listening.
We are following Locke Lamora. The thief of Camore (don’t trust the spelling) the master con artist in a wonderful low fantasy setting. Well written, engaging, fun and exiting. The fantasy setting wraps the story and sett the stage without forcing the story or dictating it.
Michael Page who reads the audio book, simply adds to the characters and storytelling.
If you haven’t read the books and are in the mood for something great. And perhaps a little different from dragons, heroes and the usual magic and power fest. Then I can’t recommend this book enough!
Not long now. Soon time for fixing the bases and calling it done :) .