Iron Warriors. Iron Circle. Reinforcements.
I got my self a third of these lovely murder machines. A new edition and some new toys on the table, great times!
I got my self a third of these lovely murder machines. A new edition and some new toys on the table, great times!
This update features some bigger changes than the previous ones. There are changes to how armour work and how you cast your abilities.
As it was before, armour just reduced the combat value and abilities was automatically cast as long as you could pay the cast cost.
Armour and casting abilities is now a dice roll. This allows you save against a large amount of incoming damage and to attempt casting abilities even if you have 0 on your ability dice.
I think this was a much better way of doing it. Of course, this have affected a large number of rules in the game so more have as a consequence been changed.
Additionally, I have added 1 special mission. The special mission is meant to be a way to just play a one-off game. Easy to set up, simple in its goal. You don’t always want to play large champaigns. Sometimes you just want to put some models on the table and roll some dice.
My intention is that there will be 2 more special missions in the future.
Hope you enjoy the changes and that you feel curious to give the game a spin.
Here we are. The stump gun is ready 😀. Now it might be time to try the game out 😅 . I don’t think I will add anything else before I have rolled some dice with this army.
Sven Duva a.k.a the stump gun is coming along. Getting ready for some oils.
I have had my hands full over the last week. But finally things start to ease up.
I realized that I could have 4 followers units with my 3 commanders in Turnip28. So I felt I had to add one more unit to my force.
I came up with an idea for a Stump Gun and I just had to realize it.
I loosely base the model on a story of a Swedish soldier called Sven Duva that became famous during the battle for Virta bridge 1809.
It is fun to flavor wired fiction with some hints of reality 😁.
This took me longer than what I had envisioned. But now they are finally finished 😀.
And here is the obligatory family picture of all my units.
What a busy week it have been. I haven’t had the time I wanted for my hobbies, but that is how things is sometimes. I have been working on my toadys a little despite the weeks schedule.
Getting close to finish them.
Couldn’t help my self. Had to start with the banners for one of the toadys. Had first thought to wait until I had finished the two snobs.
I also came up with an army name for my army.
Karoigler. It is a little play on words. Combining Karoliner (Caroline) and iglar (Swedish for leeches). I thought it was a little clever even if it doesn’t sound as good in English.
The army is roughly based around the Swedish Army in the Napoleonic Wars, or a part of the army at least.
Still have some work to do on the banner. But I think it is shaping up as I want it to.
A new and small update.
Changed what happens if you lose a character in a campaign. As it was before, you character was lost and could not be replaced. On paper that seemed like a nice way to create some tension in the games. However, in practice this just feels annoying. So now when you lose a character the character is lost but you get to hire a new character to replace the old character that was lost.
I also added some extra spice to the explorer union rules.
Overall just some small additions and changes nothing big but the devil is in the details.
Easy to continue If you have the momentum 😄. Two Toadys on the way.
Happy days! The fooder unit is done 😃 .
Last update before they are finished. Really enjoyed painting these. Very different from what I usually paint 😊.
From now on I will update Kuggköping as it goes. Today I uploaded a new version of Kuggköping with some balancing updates and tweaks.
Almost ready for varnish and then some oils. Just adding some complementary tufts and then we can start with the fun part 😁.
Managed to get some more paint on these guys 🤩.
A new Kuggköping beta version is available to download! I got some feedback since the initial beta launch, and I also took the opportunity to add some more additions to the game.
What is new:
I have added some examples on how, ability dice work, how combat works and how enemy activations work among other things.
I have added a segment called “2 player games”. This gives a description how to play Kuggköping with 2 players, both cooperatively and player vs player.
On top of this I have been adding some more flavor to the game.
All and all I consider the game to be feature complete now. What remains is to optimize and tweak the rules, stories, and artwork. I have worked on this beta version every day for about a month. And even if this have been great fun, I now want to take some time to just enjoy it. The game is primely design after my own taste and I do enjoy the game play and are looking forward to just roll some dice and have some fun with it.
I hope you as well will give the game a go and that you will enjoy it. Feel free to send feedback if you have any. I will always respect and read any respectful criticism.
Next line of Turnip28 models. This time something more in line with the “classic” turnip28 esthetics.
All done 😃 . I think it looks great together. Now I have another unit of fooder on the table.
It is finally time to release the Kuggköping! Beta version 1. I am so exited to share this.!
It has been a month of hard work to get the game from what I called alpha to this beta stage.
The game now has a proper layout, more artwork, some small game changes, and a lot of playtesting poured into it.
I hope you will be downloading the game and I also hope you will enjoy it. If you do check it out, please tell me what you think. I will accept and respect any respectful criticism.
This game is very much a one man show. I have developed everything from story and art to gameplay and mechanics. I am not a game designer or a writer or a professional artist. I am simply a guy that decided to make my own game one day. With all of that said. If nothing else, I want to inspire to creativity. If I can create something that I can enjoy and be excited for. Then so can you. I am nothing special and I don’t need to be anything special to be able to create something that I can enjoy. All you need is some time and some imagination.
I am sure the game has many flaws, but you know what, over time it will be less flaws and also, not everything needs to be perfect.
We have a saying in Sweden. If it is free, then it always tastes good. So, enjoy and hope you like it.
I know this youtuber is known to be the saltiest guy around. But I think he has a point to most things he put out.
This clip however is more positive. And it makes me more excited about Horus Heresy in general. Only sad it wasn’t GW that gave me the good vibes.
But it just shows how important our community is for us and for GW.