40K 2nd edition. Squig cannons. Part4.
More or less done. I was planning on adding some decals but I have run out of varnish. So I have to come back and adding those at a later time. But they will do to put on the table.
More or less done. I was planning on adding some decals but I have run out of varnish. So I have to come back and adding those at a later time. But they will do to put on the table.
When me and my spouse meet we spend many weekends playing Magic The Gathering. When our two kids came to join us and after we bought our house, there haven’t been much of any time to play Magic.
For one we didn’t have the energy to keep up and second we have so many cards that it becomes incredibly hard to keep track of it all.
This morning I found out about Magic commanders and dual commanders.
Instantly we became intrigued. So we have spent the majority of the afternoon, sorting out cards and organizing so that we can build our decks.
What did draw us in, was the open format. The fact we don’t have to keep track of what is current and that we can use most of the cards in our collection.
We will build 100 card decks.
Only 1 legendary creature as our commander.
No other legendary cards.
Only 1 of each card, except lands.
This is going to be really fun!
I was planning on finishing my Ork artillery this weekend 😅 , I guess they have to wait a little 😉.
I simply wanted to share one of my favorite YouTube channels to listen to while I paint. I love this kind of content, if you like it don’t forget to subscribe and support the channel.
It covers a variety of weird topics and always have a unsettling undertone. It’s a mix of investigating journalism and the absurd.
Getting there, brush stroke by brush stroke.
First off I want to share this video. I think he explains it well. Now just to be clear. I have not fact checked any of his statements. And I want to point out that the prince increases might not just be for current situations but also off setting future increases for production costs.
Here you can find the article from GW them selfs.
https://www.warhammer-community.com/2022/02/09/important-pricing-news/
I will also link to a previous post I made that I think is very relevant to these news.
http://notacollector.com/blog/2022/1/19/of1maoqd1fusvbwvezxdl0eed2ri72
Finally I will end by this. If GW needs to increase the prices to keep the lights on or to keep their shareholders happy is irrelevant to be honest. In the end of the day it is about the quality of the product vs the price for us the customers. If you feel that the quality is so good that it justifies the prince, then I recommend you to ignore the negativity and keep on buying.
For me, I have felt that the quality of the product vs the prince have been balancing on a edge for the last years. Adding in some questionable business practices and now an increase in price it all tips over for me. It is not worth it for me to be blunt.
I can’t say anything about future releases. If the value of their products increases then that might justify the new prices.
As an example, if they increases the flexibility of their kits. Balancing their games better and maybe put all the rules in the box for each kit, box, Just as an example. Then it might be justified.
To be really honest, all releases, kits, rules, balance, design, story’s and concepts need to be shiny gems without equal for me to pay the prices GW is asking for now and after the next prince increase.
Instagram: fredrikpermoart
Just a small update. Didn’t have a whole lot of time today.
I love this guy 🤩!
Adding some more guns to the Orks. I use to have squig catapults back in the day. Remember I loved them and now I want to feel that excitement again . I had these canons laying around. So thought I could put them to some use. Squig cannons essentially :) .
Still own the old crew. So I think it fits the edition good enough :) .
Today my Orks went to battle, facing off against Slaanesh demons.
Deployment:
Turn1.
Mission for the demons was to earn VP for killing units.
Mission for the orks was to kill the enemy psyker. This unfortunate was the demon prince which also was the hardest model on the table.
First thing that happened, was that the orks released a Virus outbreak in the demons ranks. This was a stroke of genius…if it wasn’t for the fact that demons are immune to viruses 🤣 . So first of many fails from the orks.
Demons got first turn and proceeded to charge my hiding Kommandos. In retrospect I should not have put my Kommandos so close to the demons. Instead I could have used them as an anti-run bubble, slowing the demons down. But I wanted to try things out and see what happened.
The demons also unleashed a bombardment targeting the ork boys. To the Orks delight, the bombardment scattered into no-man’s land.
All other demons moved up, lining up charges for next turn.
The Kommandos was turned into small small pieces by the demonetts. And the demon Prince turned one poor Gretchin into a spawn.
The Orks answered by moving up the Gretchins, ork boys and the Big Boss. Everyone else stayed putt. Seeing how effective the demons were in hand to hand combat I felt the best way was to use my guns to bring the incursion under control.
High spirits and full of confidence the Orks pointed their guns in the general direction of the demons. All the Buggy’s and Death skulls Kustom-kombi weapons erupted…hitting nothing.
Last hope was given to the shokk attack gun. 2 snotlings bases was zapped through time and space getting direct hits on the center demonetts and demon prince.
All but one demonett and the demon prince survived the onslaught in the center.
The Death skulls managed to hit the fiends but rolling low on the strength means that nothing happened. Note to the ork boss, load the guns with actual bullets next time. Shooting hopes and dreams is nice but not that effective.
Turn 2.
The demons continue the push forward against the Orks lines. It is probably the confusion of being the hunted that is making the Orks fumble their first turn.
The demon prince hide on the left flank together with the demonetts on Steeds.
The Fiends charges the Death Skulls. And all other demons is moving up.
The close combat between the Fiends and the death skulls ended better for the Orks than what I had hoped. One ork falls to the demons. All other orks win their individual combats but without wounding the demons.
The demon prince turns a ork boy into a spawn and blows up one buggy with a doom bolt.
The Orks is in a very bad position. Fighting these demons in close combat is not optimal and the first turn shooting was not convincing.
The Orks needs to hit the demonetts on steeds hard so that the shokk attack gun can shoot the last shot trying to hurt the demon prince.
The buggy’s line up their guns and get into position.
Once more the buggy’s miss all targets and the shokk attack gun managed to kill one demonett.
In a desperate attempt to get some control the Big Boss order the Gretchins to charge the lone demonett in the middle of the board. The Gretchins proceed by breaking and fleeing for the hills.
So turn 3 and 4…
A lot of psychic stuff, a lot of charging from the demons and a whole lot of dying and running a way from the Orks 🤣 . I think that pretty much sums up the game.
Demons = 11 VP
Orks = 1 VP
One of the buggy’s blowing up in the demon princes face earning the Orks the 1 and only VP of the Orks mission thank that the demon prince lost 1 wound. So the Orks did more dead than alive in this game.
Here follows some pictures of Orks running away and demons killing green skins 😅🤣.
Despite this awful results from the Orks it was a great game. I had a lot of fun and We learned a lot.
Next time the Orks needs more buffs to their leadership. Breaking is devastating and nothing I can recommend 😅 . Shooting…well it was Orks so it is a little up and down…this game it was mostly down 🤣 .
But some more reliable gun platforms have to be included in the army. If the Buggy’s had connected things could have been much different.
More snotlings, much more! That shokk attack gun needs to fire every turn and a lot of it.
Death skulls and kustom-kombi weapon will most likely be included again even if they didn’t preform this game.
Skar boys…I don’t know to be honest. With better buffs to their leadership thing might have turned out different. But I am not sure they are the best choice in this matchup.
Lastly I want to thank Andreas for an awesome game and to be a great sport as always. Let’s do this again 😁 . I had a great time!
Tomorrow it is time to field my orks once again. I don’t think I have played with them since 1999 or something like that. This is going to be awesome 🤩!
This is the 1000p list I will be taking.
Big Boss
-power fist
-Bolt pistol
-Krak stikkbomb
-Cybork body
Mek
-shokkattack gun
Runtherder
-Bolt pistol
20 Gretchins
3 Snotling bases
20 Skar boys
5 Death skulls
-3 kustom-kombi weapons
-2 Bolt guns
7 Blood axe kommandos
-4 Power axes
-1 Flamer
4 Warbuggys
-4 Twin autocannons
Unffsnaz is ready to face any foe he and the boys will come across. He have been waiting for many years and finally the time to do the krumping have come.
Done and ready for the Sunday game 🤩 . I am so looking forward to playing 2nd edition again.
Right now I am in the middle of a house renovation. As I am working away on doorframes, walls and floors I listen to audio books.
Very often I tend to listen to 30k and 40K books from Black Library. Many times these are great books that keeps you on the edge of your seat.
But lately I have been exploring other authors and stories. And one of these stories starts with the book, The Lies Of Locke Lamora by Scott Lynch.
I am currently reading (listening) to book 2 in the series.
I can really recommend these books. They have been a breath of fresh air for me and I can’t stop listening.
We are following Locke Lamora. The thief of Camore (don’t trust the spelling) the master con artist in a wonderful low fantasy setting. Well written, engaging, fun and exiting. The fantasy setting wraps the story and sett the stage without forcing the story or dictating it.
Michael Page who reads the audio book, simply adds to the characters and storytelling.
If you haven’t read the books and are in the mood for something great. And perhaps a little different from dragons, heroes and the usual magic and power fest. Then I can’t recommend this book enough!
Not long now. Soon time for fixing the bases and calling it done :) .
Now this has me very excited. This have the potential to be really great.
I love Mad Max, Fallout and Borderlands. And Ash Wastes sounds to me like something in the same spirit but wrapped in Necromunda clothes.
We know nothing about this yet and maybe I should hold back my excitement for the time they actually show off something.
Now I will say this, I hate these types of teasers and hype builds. I miss the days when something was announced and then released. I think it is boring to drag it out and I usually lose some of the initial excitement if it drags on for to long. But it is what it is.
I will also say that I will keep to what I previously have said. I will not preorder this. And I will not buy anything before I can verify that the price is worth the quality of the product. I am done being fold and I am tiered of being sold a broken product.
This is worth a lot of my money if it is done well. I will keep a close eye on this and I hope it lives up to my initial expectations 😁 .
https://www.warhammer-community.com/2022/02/01/necromunda-ash-wastes-explained-by-the-guy-in-charge/
Continuing with these little guys. Love the old models, so much character 🤩.
Next weekend me and a friend will play warhammer 40K 2nd edition, that is if we both can keep away from the “plague”.
In the list I have my old and trusting shokk attack gun. In 2nd edition you are feeding it Snotlings. So I have a week to finish 3 bases of the little critters.
I decided to go with round 40mm bases instead of square ones. I have nothing against square ones, I just find round to look better when all other models are on round bases as well.
A while ago I updated my iron Warriors spartan with a new paint scheme and some added details.
Recently the bobwire on the dozer blade have bothered me. How do they stay on, during battle? Well they are nailed to wooden poles of course 😁.
The first big preview of 2022 has come and left. What do I think about it?
I have to say that I am not impressed. Don’t get me wrong. Most of the models that was previewed was nice sculpts without a doubt. If you collect Eldar this preview must be very exciting. Same can be said for AoS and both individual factions.
The only thing that stood out for me was the Horus Heresy demon and the Necromunda teaser.
The demon looks great…even if the preview photos initial leaved me wondering if the wings was put on properly? After reviewing the preview trailer for the model, it seems like some photos have weird angels so all should be good. Love the model, however, I will never be able to afford it.
Horus heresy apparently have a new logo as well that was not addressed or talked about. That is a missed opportunity in my opinion. You could simply have addressed it and said that “more will be revealed down the line, but big things are waiting for fans of Horus Heresy”. That would spark excitement in the HH community for sure and maybe would that stile some of the more hostile voices. But maybe nothing is on its way for HH so that’s why nothing was said. Other than that Horus Heresy could just as well have been left out of the preview all together. It was nice that it was included but it could just have been a simple Warhammer-community article. Demons is part of HH narrative, but HH is about the legions and the fall of the empire that is why we are here. Demons is cool and a part of the story, but not the focal point of the game…that’s my opinion any ways.
For Necromunda I got very exited for the mention of the ash waste and talks about vehicles. This would be a great move if it is implemented in a good way. MAD MAX, inq28, sci-fi wild west, borderlands and so on comes to mind. Giving great opportunity for new ways of exploring themes and world building. But we basically only got a trailer and some mentions. If you only look at the trailer it is very unclear what this is. I think we can see Orlock and something new. Only if you listen to what is talked about after the trailer it is getting a little more interesting. So, I got very excited, but I am not sure for what or for when. Nothing was really shown and that leads me to believe it is far out yet. So, maybe I should holster my excitement. There might be tons of easter eggs in the trailer but nothing obvious to me.
And oh, there was something about killteam. I don’t play it but even if I did, I don’t think I would have been exited for its preview.
So, I will give this preview a 4/10. Some great models. Sparks of excitement but I don’t feel any hype bubbling under my skin. I feel more irritated to be honest.
This is the first big preview of 2022. This is where GW could set the foundation for the year to come. This is shown at the same time as LVO is going on. GW could have talked about road maps and intentions. What is the over all plan for 2022. Where is the Old world and why would we care about GW and their games? What can we look forward to and what can we expect? What I take from this is that we can pretty much expect exactly the same stuff and approach to things as we have come to know from GW since “new GW” came around. And that might be good news for some. Maybe that is what the majority of the community wants. But that is not enough for me.
GW have been around for 40+ years. They have tons of content to draw from. Last year and the year before that, they made shitloads of money…but still we only get more of the same? Where are the innovative supplements for 40k? Why not adding alternating activations in a suppliment to the game as an option? Where are supplements for city fight and tank battles? Why can’t I use the flyers from Aeronautica Imperialis in my Titanicus games yet? Why isn’t all codexes out for 40k? So on and so forth. There is so much that GW could make and create that would make me go and buy more plastic than what I can paint. But if you weren’t involved in the current games before, this preview will not change anything.
Sorry if anyone don’t agree with me or if I take away the thunder from anyone. I wish the best for GW, I really do. And if you enjoy all from GW don’t let me discourage you. But I feel that these types of lukewarm previews will hurt GW more down the line then paving the way for a good year of sales. 40k don’t feel like a living game to me, more like something that is in constant flux and this is suppose to be the money-maker for GW, that says more about all other games under GW than about 40K.
If you want to check out all previews for your self head to the warhammer-community page:
https://www.warhammer-community.com/
The way I have designed Kuggköping it is meant to present different obstacles that can be tackled in different ways. The game should be viewed more as a jigsaw puzzle where you need to use the tools at your disposal to solve the upcoming challenges.
In the game you will try earning cards by preforming different tasks. These cards will then be used to pay for abilities that will be key in completing your game.
The different combinations of enemies, enemy faction, missions, cards available and deployment changes how you will approach the game. The ide is that every game you play will be different.
In the last game where 2 of my brave characters charged headfirst into a swarm of rats only to fall in battle, it was more about taking out key targets and completing the mission with brute force. Even if this failed in the end, it was the best approached that I could come up with.
In this game, with 1 less character on the board and facing a completely different enemy and mission, my approached must changes.
I don’t have the strength to challenge all enemies. So, I need a different plan.
In Kuggköping most things will be determined with how much recourses you have. Over commitment is something to watch out for. Even if your hand is looking pretty the cards needs to last all game. My last game is a perfect example of this. Where I over committed, and my explorers got hurt because of it.
In this game I will try to put up damage dealing smoke screens on one side of the board and then try to engage the big enemy on the left. Hopefully I can draw the attention of the enemies on the right side to go through the smoke, dealing damage to them in the process. This will most likely require all my recourses.
So, after that I need to be very carful and try to collect as many new recourses as possible that I can until I can finish the mission. I can’t finish this particular mission until turn 6, when I need to make a sacrifice in the well in the middle of the board. But the longer the game carries on the more aware the enemy’s will be of my presses and there is 2 hard hitting enemy’s hiding out of sight that most likely will come closer to me with murderous intentions.
This game will be more about avoiding the enemy’s, collecting recourses, and hitting key targets if I have the strength to do so. So very different from my last game. In the last game it was more a hack and slash kind of an approach and in this game, I need to be trixy.
And that is all that I require of any skirmish game really. To solve problems with the tools on hand. The smoke screen was not designed to be used as a weapon. But in this game, the way everything has been unfolding it will become the weapon I need. And I love that. I love the fact that I can create something that can surprise me. And that I can use different things in different ways to different effects. Discovering combos hidden within the game that I didn’t consciously put in there.
I know that I am running the risk of sounding like a self-righteous prick when I am celebrating my own creation. “Look at me and my awesome game that I created”, right? But that is not my intention or point of this post.
You can play this game yourself all for free with now downsides, other than it will require some of your time to learn and play, it will not cost you anything and worst case is that you simply won’t enjoy it.
Or better still I hope you feel inspired to create your own game. To create something, fall in love with it and feel liberated from the consummation trap you might be in, is awesome. Making something all by your self and see it work as intended is a great feeling, and I can’t encourage you more then to go and try creating something for yourself. Great things are not always made by others. Sometimes it is made by you. Anyone following this blog is most likely creative in some aspect or another.
So, start to create, make that game that you wished you could buy, be self-righteous when it turns out great and then tell me and the world all about it 😊. A game doesn’t need an extensive rulebook, it doesn’t need a gaming table, artwork, stories. It can be as simple as you like, or as advance as you wish. That is truly the point of this post for anyone making it this far, an encouragement to be creative and to explore.
So, a month of Gretchins later.
20 Gretchins ready to support my Orks, or stand in the way catching bullets.
I am happy how all turned out. Some are better than others, some with a cleaner coat of paint. But all and all I am happy.
After almost 30 years my old Gretchins will soon be on the table again.
Happy I made it through all 20 and happy it is over 😅.
So I started setting up Kuggköping for a game on a 2x2 table. But straight away it feels to small.
Even if I would restrict some of the ranges it still felt bad and I could not play through the first turn because of the bad feeling.
I still wants to bring down the size so that the game becomes more accessible. I played around with 2x3 and that felt much better.
Then I thought of the killteam board I got in one of the killteam boxes. It is 22.5”x29.5” . So a little smaller than 2x3 in size. But it felt like a nice compromise.
And I cant argue about the production quality of the game board it self. I think it looks good.
Now I have played 1 turn on this new size and so far everything runs smoothly. So I will try to finish the game session and see what my verdict is then.
Straightaway I did run into something interesting about why I think my game is fun and I will try to document it in a later post and explain it a little more in detail.